Your toolbox just got a glow-up — and a mobile sidekick. Let’s walk through what’s fresh this month.
Watch the Webinar
Let Adam and Holly walk you through the biggest features in this release.
New
🌐 Mobile App
Are you ever out on the road and notice a piece of land you want to check out later? Now you can create a project using Giraffe Mobile on your iPhone, Android, or Tablet.
Navigate your favorite Spaces, Data Layers, and Project Portfolio right from your mobile device.
Giraffe Mobile is currently in beta for our Enterprise customers. Talk to us if you'd like to give it a try!
🔁Skeleton Flow Node (beta)
The Apartment algorithm is great for straights, L's, and U's - but if you need to design something a bit more complex, Skeleton is for you.
Define Corner Conditions
Set the same corner for all or override each.
Set enclosed center fills
Change each enclosure to a different Use. Select when to include internal units.
Add legs
Quickly add limbs to your design
Try it combined with Site Fill & the new Subdivide rectangles node.
🔁Subdivide Rectangles Flow Node (beta)
Turn any rectangle into units. Set size by unit width or area! Combine with Skeleton flow to generate units along complex shapes.
Enhancements
📚Content Library Upgrades
It's finally here! Now Teams and Enterprise tiers can create and share content. Add your favorite designs to the content library to re-use over and over.
Create and share content with individuals, teams and workspaces!
Drill into pack contents and draw, eyedropper, or import content individually, or drop the entire pack into a project to get the full deal.
Plus, streamlined library listings, better categorization, and easier content inspection.
👉 Manage Input Features in Flow
Add multiple features as inputs to the same flow. Draw freely with rectangles, polygons, lines, and points.
🚀 Get Started
Getting started in a project never looked so pretty. Get quick hints, open an existing project, or explore one of our examples.
🗺️ Standard Map Search
Map search is always at the top left. No more wondering where the map search went!
🎨 Refreshed App Icons
Apps are now color-coded for quicker navigation and better recognition.
🌐 More Mini Enhancements:
Block library and flow manager UI updated to match content library
New Mapbox version 3.7 -> 3.16. There are some performance improvements.
Project Snapshot (manual backup)
Terrain app upgrades and new controls for buffer boundary and mesh offset
🔁New Flow Nodes
constants (infinity, pi, e)
shuffle list
straightskeleton
extend polyline
Bug Fixes
🌐 Projects & Workspace
“auth/popup-closed-by-user” login errors are now resolved.
Workspace settings now let you set a default space as intended.
Non-editable fields in the Portfolio Layer are now correctly locked.
📦 Blocks & Block Editing
Starting a new project or scratchpad now reliably clears out old blocks.
Duplicating a project now brings all block definitions with it.
Undo now preserves your blocks instead of removing them.
Block definitions now come through when adding Flows from the Content or Design Library.
Block placement with grid align now works smoothly and predictably.
Grid snapping now works immediately when enabled.
Public links now correctly share blocks—no more pink dots.
Content & Design Library Flows now include their block definitions.
🔁 Flows
Flows UI is smoother and more consistent across the editor.
Selecting referenced features in Flows is now accurate and predictable.
Ctrl+Z inside Flow text inputs now behaves as expected.
“Reset to defaults” on Flow inputs now restores saved defaults instead of removing the flow.
Trees in the “Road with Parking” flow now sit correctly on the ground.
Carpark Flow road width now remains properly locked.
🎨 Drawing & Editing Tools
Pressing Esc now properly cancels draw tools—even with top-bar commands active.
Views can now be updated reliably.
All flyouts now appear above the Draw Boundary button.
Snap-to-intersection is now more reliable on large projects.
Q/A level shortcuts now work even when levels aren’t pre-defined.
Base Point Rotate now behaves correctly in imperial units.
🌄 Terrain, Shadows & Visualization
Turning off terrain now correctly disables the terrain mesh.
Shadow maps now render across the full terrain, not just boundary tiles.
Roads and terrain no longer show Z-fighting artifacts.
Shadows now render correctly in split-screen mode.
Angle-of-repose visuals now render cleanly at 90 degrees.
📚 Content
Content Library now shows clear, informative error messages for file creation/overwrite issues.
Sorting the usage table now keeps your column visibility settings intact.
🗺️ Apps & Integrations
IFC and Georeferencing apps are now available to Core users as expected.