Release Notes
Maintenance update
Release Notes

Release 5.6.3

Holly avatar
Shared by Holly • February 18, 2026

Hi there,

This is a maintenance release with a lot of bug fixes and a few improvements.

New Home App

Learn Giraffe, fast.

Quick learning videos, cool templates to explore, and a level-up system to get your motivated.

New draw tools

How do I draw a circle? Well, now you can just grab it from the generic draw tools in the draw bar.

New draw tools:

  • circle
  • curve (catmull-rom)
  • line with radius corners

Subdivide Rectangles Beta

Divide a rectangular area into dwellings, by area or width. Set a mix. Choose to stretch or fill excess area with Cores.

Use with Skeleton Editor to make Wrap-style buildings with ease.

Bugs Squashed:

  • Grid and project origin bugs fixed
  • terrain origin (shifted terrain) fixed
  • solar origin fixed
  • grid is now defined in scratchpad
  • terrain performance boosted
  • published / view only fix left bar controls, empty bottom bar
  • Better “Edit Team” screen
  • Prevented duplicate team members.
  • Improved mirroring tool to handle child features and different geometry types.
  • Fixed joinLines logic to better merge line segments into polygons.
  • Improved “Pack Contents” preview to handle layer groups (flattening/displaying hierarchy).
  • Added analytics tracking for creating/editing content packs and importing packs.
  • Scratchpad base layer group expanded by default. (edited)

Flow Papercuts

  • Shift + A multiple times to cycle through detail edit mode in nested flows
  • Error Handling: In hypersonic mode, nodes with warnings will be orange and errors will be red
  • New node status output on all nodes
  • Set "allowed" shapes for flows so "draw with" from content library is more consistent
  • Replaced inline drawing options with a dropdown menu supporting multiple shapes.
  • Added preview popovers for flow cards.
  • Added ability to pick geometry type for flow input parameter
  • Publish parameters command
  • Transform vs Parameters mode for many generative nodes
  • Renamed explode to get segments
  • New node: Minimum Bounding Rectangle
  • Improved UI for Skeleton editor transform properties

Miscellaneous

  • Quickly add the Parking Lots flow to any parking geometry. Just click the button in Properties!
  • Refreshed log in experience with better handling for SSO and third-party authentication
  • Revised "start project" UI to match other editor modes
  • new command (space bar) : Consolidate Blocks to Layer Command
  • controls for giraffe engine now shown next to engine status in bottom left of screen. Topology controls (for facade calcs) have moved here too.