Release 5.6.3
Shared by Holly
• February 18, 2026
Hi there,
This is a maintenance release with a lot of bug fixes and a few improvements.
New Home App
Learn Giraffe, fast.
Quick learning videos, cool templates to explore, and a level-up system to get your motivated.
New draw tools
How do I draw a circle? Well, now you can just grab it from the generic draw tools in the draw bar.
New draw tools:
- circle
- curve (catmull-rom)
- line with radius corners
Subdivide Rectangles Beta
Divide a rectangular area into dwellings, by area or width. Set a mix. Choose to stretch or fill excess area with Cores.
Use with Skeleton Editor to make Wrap-style buildings with ease.
Bugs Squashed:
- Grid and project origin bugs fixed
- terrain origin (shifted terrain) fixed
- solar origin fixed
- grid is now defined in scratchpad
- terrain performance boosted
- published / view only fix left bar controls, empty bottom bar
- Better “Edit Team” screen
- Prevented duplicate team members.
- Improved mirroring tool to handle child features and different geometry types.
- Fixed joinLines logic to better merge line segments into polygons.
- Improved “Pack Contents” preview to handle layer groups (flattening/displaying hierarchy).
- Added analytics tracking for creating/editing content packs and importing packs.
- Scratchpad base layer group expanded by default. (edited)
Flow Papercuts
-
Shift + A multiple times to cycle through detail edit mode in nested flows
- Error Handling: In hypersonic mode, nodes with warnings will be orange and errors will be red
- New node status output on all nodes
- Set "allowed" shapes for flows so "draw with" from content library is more consistent
- Replaced inline drawing options with a dropdown menu supporting multiple shapes.
- Added preview popovers for flow cards.
- Added ability to pick geometry type for flow input parameter
- Publish parameters command
- Transform vs Parameters mode for many generative nodes
- Renamed explode to get segments
- New node: Minimum Bounding Rectangle
- Improved UI for Skeleton editor transform properties
Miscellaneous
- Quickly add the Parking Lots flow to any parking geometry. Just click the button in Properties!
- Refreshed log in experience with better handling for SSO and third-party authentication
- Revised "start project" UI to match other editor modes
- new command (space bar) : Consolidate Blocks to Layer Command
- controls for giraffe engine now shown next to engine status in bottom left of screen. Topology controls (for facade calcs) have moved here too.